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2014 marked the 50th anniversary of one of those ubiquitous landmarks of the 60s visionary scene, Amazing Archigram 4: The Science Fiction Issue, which saw a truncated attempt at a big-scale celebration on my part. Again, 2015 marked another 5-decade anniversary: this time, it was the publication of Reyner Banham’s ‘A Home is Not A House’ in the April 1965 of Art in America. ‘A home is not a House’ is an inevitable go-to place for any fan ´(I’m including architectural scholars here) of the capsule, expendable, or ephemeral architecture movement of the 1960-70s and beyond -and a nice counterpart to Banham’s own Megastructure.
Also, the article featured those simple-yet-captivating illustration/collages by François Dallegret (I mistyped ‘Dallegreat’ and was on the verge of leaving the typo as it worked so well) which have become a visual sine-qua-non of the time. Dallegret’s pictures were as much responsible for the success of the article as Banham’s always witty, subtly (and not so subtly) ironic and sometimes inflammatory prose. Another installation in Dallegret’s works dealing with complex machines (the article also featured some items of his ‘Automobiles Astrologiques’ series) and intricate detail, the ‘Environment Bubble‘ displayed an immediate, on-your-face rawness that contributed to its lasting appeal. The naked Dallegret and Banham clones inside the bubble were just the icing on the polemical cake. It is a pity that the ‘Banhams’ were just paste-ups of the writer’s head on the artist’s body, although, according to Mary Banham, it was the right choice -aesthetically speaking.
Anyone who’s been following this blog for a while has surely noticed I have a little more than a slight infatuation with Banham’s work and figure, in general, as well as for his collaboration with Dallegret -see ‘A Home Is Not A Mouse’ to ‘Full House vs. Full(er) House’, ‘Banham Style’, and several others published here and there. [‘There’ standing for architecture magazines not yet featured in the blog]. So, when I noticed an issue of Uncube entitled ‘Commune Revisited’ was in the works, I didn’t miss the occasion to fit in a little nod to Banham&Dallegret’s work before the year went by. [Another homage was included some months later in Arquine magazine, and it will show up here at some point, I guess]. I also contacted Mr. Dallegret at the time, and his response included some surrealistic talk about going to the supermarket and eating a banana. But I’m not going to comment on that.
For those interested in reading Dallegret’s actual thoughts, I’d strongly recommend revisiting this interview delivered on the occasion of the 2011 exhibition at the AA school of Architecture (curated by Thomas Weaver and Vanessa Norwood). ‘A Home is Not a House’ is all over the internet, and can be either checked online, or downloaded in pdf form. For those of you too lazy to click on links, you can find the full article below.
The original cartoon can be found as originally published in the “Klaus Kube” section of Uncube Magazine #34: Commune Revisited, edited by Sophie Lovell, Florian Heilmeyer, Ron Wilson and Elvia Wilk et al. I’d check it right now, if I were you. Honest.
Banham, Reyner, Dallegret, François: ‘A Home is Not a House’. Art in America, April 1965.
I used to have a blog, didn’t I?
Ok, so, now I got my life back, I’ll possibly be updating the blog with all the stuff which, forcefully, has kept being produced throughout all these months. And, for starters, a couple of takes on the cartoon produced for Uncube #25, ”Soft Machines’ (yes, we’re that behind), within the ‘Numerus Klausus series. A no-prize to anyone who finds all the nods to Ridley Scott’s Alien, Frank Miller’s Ronin, Tsutomu Nihei’s Blame!, Dave Taylor’s Big Robots (a great Judge Dredd story, by the way), Luc Schuiten, Neri Oxman, et al, which can be seen in the ‘cinemascope’ version below:
The original cartoon can be found as originally published in the “Klaus Kube” section of Uncube Magazine #25: Soft Machines, edited by Sophie Lovell, Florian Heilmeyer, Ron Wilson and Elvia Wilk et al., which is full with bio-cities, microbial homes, micotecture, interactive edible products, etc.